Manufatti Perduti
Client
Personal Project
Services
3D Design, Modeling & Texturing, Photorealistic Rendering, Narrative Environment

Concept & Inspiration

“Lost Artifacts” was born from the idea of creating an abstract mechanism where pure geometry — cones, discs, and spheres — becomes the material for a hypnotic dance. The inspiration draws from studies in minimalism and kinetic art, with a nod to the precision of clockwork machinery and the reflective surfaces of high-tech objects.

Technical Analysis

Procedural Modeling

  • Discs and cones are generated using Geometry Nodes with input parameters for thickness, radius, and subdivisions.
  • Spheres are instanced for better performance and evenly distributed along the perimeter.

Striped Patterns

  • The striped shader is built in Blender’s Shader Editor: a mix of object-space coordinates and a gradient ramp to control stripe frequency and orientation.

Shading & Materials

  • Principled BSDF with metallic = 1 and variable roughness for sharp but not overly specular reflections.
  • Globe shader: Glass BSDF with IOR = 1.45 and slight chromatic dispersion for a prismatic effect.

Animation & Rig

  • Driver node on rotation angle linked to the current frame (#frame / 2) for a full spin every 120 frames.
  • Opposite rotations (positive and negative) emphasize dynamic contrast.

Lighting & Rendering

  • Two softbox-style white area lights at 45° along the X and Y axes.
  • Rendered in Cycles with OptiX denoise, balancing 256 samples with render times under 5 minutes per frame.

Visual Description

  • Form & Rhythm: A pair of concentric horizontal discs connected by a central double cone rotate in opposite directions on a shared axis. The animation highlights symmetry and the continuous inversion of planes.
  • Striped Motif: Procedural black-and-white bands — created with shaders or UV projection — generate moiré illusions and enhance the sense of motion.
  • Materials & Reflections: Glossy metallic surfaces and small transparent globes floating around the structure add glints of light, reflecting and distorting the striped motif.
  • Environment: A pitch-black background isolates the structure in a “theatrical void,” focusing attention entirely on the motion.

Challenges Faced

  • Shadow Noise Control
    Darker areas under the crowns required balancing acceptable render times with visual clarity. A tuned combination of sampling and denoising preserved organic detail without grain.
  • Leaf Translucency
    To simulate realism, I experimented with thin shaders allowing uneven light transmission, recreating the subtle glow typical of dewy leaves.

Key Skills

  • Geometry Nodes & Procedural Modeling
  • Shader Programming (pattern generation, glass & metallic materials)
  • Rotational Kinematics (drivers, keyframe-free animation)
  • Minimalist Lighting (softbox and contrast-based setup)
  • Render Optimization (denoising and instancing)