Virtual Classroom

Virtual Classroom is a 3D interactive learning space built on Spatial.io in collaboration with a creative director. It includes systems such as a speaking turn reservation tool with a light indicator, virtual monitors for sharing educational materials, and an environment optimized for compatibility and scalability, thanks to the evolving SDK.

Executive Summary

Virtual Classroom is a virtual reality training environment designed to host interactive lessons with multiple simultaneous users. Virtual whiteboards, screen sharing, and avatar presence make the virtual classroom an engaging and productive experience.

Problem

Traditional remote training lacks engagement: video calls and slides don't replicate the interaction of a physical classroom. Students get distracted easily and course completion rates suffer.

Solution

I built a multi-user VR classroom with avatars, interactive whiteboards, document sharing, and customizable environments for the client's brand. The immersive experience increases focus and active participation.

Results

  • Immersive remote training for distributed teams
  • Multi-user simultaneous sessions with voice interaction
  • Customizable environments aligned with corporate branding
  • Compatible with standalone VR headsets and PC VR

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Client
CGM Verse S.r.l.
Services
Design and development of an interactive platform on Spatial.io, SDK implementation, virtual environment design, speaking turn reservation system, virtual monitors, and flexible optimization.

Project & Objectives

Virtual Classroom is an innovative virtual classroom developed on Spatial.io, designed to allow users to attend interactive lessons in an immersive 3D environment. Each workstation provides useful tools for teaching, enhancing engagement and participation.

The environment was built using the Spatial.io SDK, still in active development, with special attention to ensuring compatibility with future major releases, guaranteeing both stability and flexibility. The project was carried out in close collaboration with the creative director, who oversaw the space design and layout, while I handled the technical and interactive development, ensuring smooth integration of all functionalities.

Role & Technical Contribution

As Technical Director, I was responsible for designing and implementing all interactive features, addressing challenges posed by an evolving SDK.

Implemented Features

Speaking Turn Reservation System

  • Each workstation includes a virtual button allowing users to request a turn to speak.
  • Once activated, a light indicator signals to the teacher who has made the request, improving communication management in the classroom.

Virtual Monitor for Educational Content

  • Each seat includes a small virtual screen designed for future content-sharing functionalities.
  • This element was developed to ensure seamless integration with upcoming platform updates.

Virtual Environment Optimization

  • The system was developed to reduce dependency on major SDK releases, minimizing potential compatibility issues.
  • I applied scalable technical solutions to guarantee a stable experience for both students and teachers.

Challenges Overcome

Working with an Evolving SDK
Since the Spatial.io SDK was still in development, every implementation required continuous compatibility testing, finding solutions that minimize future malfunction risks.

Ensuring Stability and Scalability
The environment was engineered to run smoothly regardless of platform updates, ensuring uninterrupted operational continuity.

Smooth User Interaction
Both the speaking turn system and virtual monitors were designed to be intuitive and immediate, enhancing the learning experience without distractions.

Final Outcome

Thanks to the combination of design and technology, Virtual Classroom is an interactive, accessible, and intuitive virtual learning space that enhances the educational experience in digital environments. The close collaboration between creative work and technical development makes it possible to create a learning space that prioritizes communication and interaction, taking digital education to the next level.

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